Archive for the ‘Reviews’ Category

Shadows of the Damned Review Roundup

21 June 2011

Shadows of the Damned out now for Playstation 3 and Xbox 360

Here’s what reviewers are saying about our work on Grasshopper Manufacture’s Shadows of the Damned:

“This is Resident Evil 4 rewritten by a 12-year-old obsessed with d— jokes. As it turns out, that’s a good thing… Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun.”
Game Informer

“In short, Shadows of the Damned is insensitive, puerile, gross, incredibly profane and … kind of wonderful.”

“…the overall plot and impressively performed dialog is just so charmingly out-there that one cannot help laughing along… one of the funniest mindfucks this industry has to offer.”

Nier Review Roundup

3 May 2010

Nier is out now on Playstation 3 and Xbox 360

Here’s what reviewers are saying about our work on Square-Enix’s Nier:

“Nier’s story is, to put it bluntly, one of the best videogame narratives I’ve had the pleasure to experience. The cast of bizarre, wonderfully depicted, surprisingly deep and poignant characters, not to mention the interspersed moments of genuine humor contrasted with shockingly sad and emotional moments makes this one of the most beautifully written games of the generation. When it goes for laughs, it often succeeds, and when it goes for tears, it very nearly gets them. Most importantly, the relationship between the player-named protagonist and his daughter is surprisingly touching, helped along with loading screens and letters that reveal a little girl absolutely besotted with her father, and dialog that demonstrate the lengths a man can go to in order to help his little girl.

The supporting cast is fantastic, with Weiss stealing the spotlight more often than not. His brilliant voice actor lends sublime arrogance to a character that evolves from a hateful and condescending misanthropist to a loyal and genuine friend. Kaine’s expletive-littered diatribes and violent disposition make for a great humorous offset while some of Emil’s scenes in the latter half of the game are absolutely tragic. All in all, Nier’s cast is outstanding, and the story takes some astounding twists and turns along the way in order to help craft the best story I’ve seen this year. ”

“A lot of credit should go to … the team at 8-4 Ltd for putting together a fantastic translation. …I loved my time in the game world, laughed out loud a lot at the writing…”
Electric Spectre

“It’s an impressive localisation effort all round, particularly during a brief but exceptionally well-written sojourn into text adventure territory – no, really – with Weiss offering a fourth-wall-breaking admonishment of the unseen narrator. Incidental dialogue is mercifully brief but often amusing, and if some of the colloquialisms feel a little anachronistic (it’s not often RPG barkeeps great the hero with a casual “‘Sup”), the rest of the game is so determinedly bizarre that you simply accept them as yet another of its eccentricities.”

“They interact constantly as a big ol’ dysfunctional family, spouting off enjoyable banter that is wonderfully written, well-acted, and just plain fun to listen to.” “PROS: Utterly bizarre and engrossing story; great dialogue and character interactions; very cool boss fights.”

“The voice work for the main cast is exceptional…”

“The voice acting, on the other hand, is top-notch. It’s hard to say if the real star of the show is Laura Bailey’s foulmouthed Kaine or Liam O’Brien’s snobby Weiss, but both are a delight. Most of the characters pull off their roles amazingly well, and in many ways, Nier’s dub is superior even to higher-quality productions like Final Fantasy XIII or Tales of Vesperia. A big part of this is that the localized script is extremely well done, and all the voice actors sound very natural in their parts.”

“Some of the game’s most powerful moments are presented simply as white text on a black screen. In the context of a medium in which almost everything is displayed visually, these prose segments in the form of memories and dreams ignite the imagination and lend the overall experience a rare depth. No game I have played since 1999’s Planescape: Torment has made such effective use of textual storytelling.”
New York Times

Monster Hunter Tri Review Roundup

14 April 2010

Monster Hunter Tri out now for Nintendo Wii

Here’s what reviewers are saying about our work on Capcom’s Monster Hunter Tri:

“The single player game offers an enjoyable experience, with a simple but well written story (seriously, the writing in this game is excellent) moving things along.”

“To the translators’ credit, the minimal dialogue required to disseminate the metric tons of tutorial material, and get you your missions, is witty, playful, and to the point.”

“Really, there are so many more praiseworthy aspects of Capcom’s latest monster hunting title – features like witty dialogue…”

“The non-player characters (NPCs) you interact with often offer witty and humorous comments…”

“Time advances in the village only when you sleep (cue that adorable bed animation) or when you hunt, so feel free to potter around and soak up the exceptionally localised dialogue.”
Video Game Daily

“Even through the frustrating elements, though, the game’s text is always entertaining to read, thanks to the excellent work of 8-4, who’s quickly establishing itself as one of the premier localizers in the industry — even comparing favorably to the likes of Nintendo and Atlus. …Monster Hunter helps bring the bustling Bronze Age village to life with witty quips and puns.”

Glory of Heracles Review Roundup

2 February 2010

Glory of Heracles is out now for the Nintendo DS

Here’s what some very smart, and probably quite attractive, people are saying about our work on Nintendo’s Glory of Heracles:

“Glory of Heracles peppers its dialogue with great attitude and humor, plus a few requisite in-jokes for long time Nintendo fans.”

“…its comedic style is refreshing and keeps the action upbeat..”

“This to me was more of a hook than the main story itself (surprise–only your party can save the world from total destruction!), and it helped me stay interested throughout the 30-hour (not accounting for side quests) adventure. The good dialogue has a lot to do with it, and the references to other Nintendo games are especially nice treats. The writing also helps compensate for the visuals.”
–Nintendo Power

“The game’s localization team also deserves a lot of credit for making the tone of the game’s dialogue and even tutorials very self-aware and grounded in plucky (and, to some chagrin, “punny”) humor. The writers even acknowledge, sometimes to detriment, the cliche and arduous nature of the game and its characters, with protagonists noting in separate occasions how “an amnesiac hero? Such a cliche!” and, after several unplanned detours, “This is the longest trip to Mount Olympus ever!” There are cheesier riffs, too, such as, “Don’t be a heel, Achilles!” and “That’s as serious as a staring contest with Medusa!”, but everything’s consistently in good fun and makes Glory of Heracles’ story fun for young, first-time RPG-ers and kids-at-heart.”

Tales of Vesperia Review Roundup

7 July 2009

Tales of Vesperia is out now for the Xbox 360

A couple choice quotes, chosen COMPLETELY AT RANDOM, about our work on Namco Bandai’s Tales of Vesperia:

“It’s a testament to the quality of both the scriptwriters and the localisation team that the wheels of narrative are kept pleasantly turning, with an above-average voice cast breathing life into bajillions of cut-scenes and skit overlays. It’s even quite funny in places, a rare treat in a genre where some developers’ idea of comedy is all too often to do something like create a race of poo monsters.”

“Even though the combat remains fun no matter how long you’ve been playing the game due to its active nature, the true star of the show is the writing and the ensemble cast. It’s good to finally see another RPG on the 360 which puts the emphasis on writing and characterization before pretty graphics and gigantic enemies.”

Kitty City
iOS/Android, Jam City, Inc., 2017/09
Solitaire Jam
iOS/Android, Jam City, Inc., 2017/09
PlayStation 4/PC/PlayStation Vita, 8-4, Ltd., 2017/08
EGGLIA: Legend of the Redcap
iOS/Android, Co., Ltd., 2017/08

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